

While The Hunter can manage a good run for a bit, her stamina runs out quickly unless she takes aim and fires an arrow through a talisman, the energy flowing into her and immediately invigorating her so she can not only keep running, but pick up the pace of her movement.

When The Hunter travels about the different regions of the island, she can spot small talismans floating all around in the air at predetermined spots. Needless to say I was curious what would spark a shift towards focusing on combat ideas, but I didn’t expect the main purpose of the bow to actually be movement. Right away with The Pathless though you’ll notice the lead character, a nameless woman known as The Hunter, wields a bow and arrow as a weapon. Giant Squid was founded by former members of thatgamecompany who worked on titles like the Flower where you control a flower petal drifting in the air and Journey where the focus was on a social adventure with someone you couldn’t speak to, and even under the Giant Squid name their work continued to carry on the nonviolent focus with the relaxing scuba diving puzzle adventure Abzû. While The Pathless is only developer Giant Squid’s second game, it actually represents a break away from what its creators are known for.
